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Stack · 18 cards

Social

Social

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Ludic Frame
A Ludic Frame is an interpretive schema according to which a Ludic Agent reads what happens.
Stack

Social

Social

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The cards

Cooperation and conflict

SO-01 Alliance Cooperation and conflict Allies for a time – shared interests bring them together, but each side also pursues its own goals. Trust is fragile.
SO-02 Rivalry Cooperation and conflict Competition as a basic attitude – not enmity, but the striving to be better than the other.
SO-03 Conspiracy Cooperation and conflict Secret arrangements in the shadows – a subgroup acts in coordination without the others knowing.
SO-04 Neutrality Cooperation and conflict Impartial between the fronts – neither ally nor enemy, but observer, mediator, or profiteer.

Group forms

SO-05 Family Group forms Blood ties or chosen kinship – loyalty, inheritance, responsibility and the tension between belonging and freedom.
SO-06 Guild Group forms A professional community – shared craft, shared knowledge, monopoly and mastery as belonging.
SO-07 Cult Group forms An ideological community – charismatic leadership, shared conviction, rituals and the line between devotion and manipulation.
SO-08 Mob Group forms A spontaneous crowd – no structure, no leadership, only emotion, dynamics and the power of numbers.

Power relations

SO-09 Hierarchy Power relations Top and bottom – a clear rank order, command and obedience, ascent as reward, descent as punishment.
SO-10 Democracy Power relations An equal voice for all – decisions by vote, the majority decides, minorities have to persuade.
SO-11 Anarchy Power relations No fixed order – self-organization, chaos, freedom and the question of whether a society works without authority.
SO-12 Feudalism Power relations Land, loyalty, obligation – power flows through personal bonds of loyalty between superiors and subordinates.

Role relationships

SO-13 Leader-Follower Role relationships One leads, others follow – through charisma, competence, coercion, or tradition. The question is: whom do you follow – and why?
SO-14 Master-Apprentice Role relationships Knowledge is passed on – the master teaches, the apprentice learns, and one day the apprentice will surpass the master.
SO-15 Host-Guest Role relationships Hospitality as a relationship principle – the host offers protection and provision, the guest respects the rules of the house – both contribute to the relationship. The threshold is sacred.
SO-16 Hunter and Prey Role relationships An asymmetric dynamic – one side searches and catches, the other flees and hides. Strength against cunning.
SO-17 Stranger Role relationships Unknown, unassigned, received with distrust and curiosity – the stranger does not belong and brings change.
SO-18 Kin Role relationships Blood ties and their duties – kinship creates loyalty, obligation and claims that one did not choose.
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