Card · SO-09
Hierarchy
Power relations
Hierarchy
Frame · Power relations social
Top and bottom – a clear rank order, command and obedience, ascent as reward, descent as punishment.
Design question – In your game there is a top and a bottom. Who determines the rank order – birth, performance, force? And can one rise?
Reference example – Clash of Clans: leader, co-leader, elders and members – who rises is decided at the top. Kingdom Come: Deliverance: a blacksmith’s son in a world of lords and servants.
Associations
- Typical Activities – Commanding, Obeying, Climbing, Promoting
Coherence
Activities: Commanding, Obeying, Climbing, Promoting. Mechanisms: Rank Track, Worker Placement (rank determines action options), Variable Player Powers (rank = power), Scoring (rank increase). Ludic Organisational Structures: political order (rule), social order (stratification). Ludic Social Structure: asymmetric (different power levels); the ascent mechanism as long-term motivation.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
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