Card · SO-10
Democracy
Power relations
Democracy
Frame · Power relations social
An equal voice for all – decisions by vote, the majority decides, minorities have to persuade.
Design question – In your game there is voting. How do you influence the vote – through arguments, bribery, information, or bluff? And what happens to the minority?
Reference example – Jackbox Party Pack: everyone votes on the best answer, the majority decides. Frostpunk 2: the council votes on every law, and minorities have to be persuaded or bought.
Associations
- Typical Activities – Voting, Debating, Persuading, Coalition-Building
Coherence
Activities: Voting, Debating, Persuading, Coalition-Building. Mechanisms: Voting (majority decision), Lobbying, Negotiation, Agenda Setting. Ludic Organisational Structures: political order (equality), social order (consensus-seeking). Ludic Social Structure: symmetric (equal voice); minority protection as a design question.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-09 Hierarchy
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- SO-11 Anarchy
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