Card · SO-11
Anarchy
Power relations
Anarchy
Frame · Power relations social
No fixed order – self-organization, chaos, freedom and the question of whether a society works without authority.
Design question – In your game there is no central authority. What emerges from the freedom – creativity, cooperation, chaos, or new hierarchies?
Reference example – Rust: no rules except those the players negotiate among themselves – or break. Football: the kickabout pitch without a referee, where the players negotiate rules, conflicts and fairness themselves.
Associations
- Typical Activities – Self-organizing, Negotiating, Competing freely, Creating rules
Coherence
Activities: Self-organizing, Negotiating, Competing freely, Creating rules. Mechanisms: Emergent Rules (rules arise during play), Sandbox, Negotiation (ad hoc), No Win Condition. Ludic Organisational Structures: no fixed structures – or: structures that arise during play and dissolve again. Ludic Social Structure: symmetric (no player has structural advantages); the rules are invented together.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-10 Democracy
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- SO-12 Feudalism
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