Card · SO-12
Feudalism
Power relations
Feudalism
Frame · Power relations social
Land, loyalty, obligation – power flows through personal bonds of loyalty between superiors and subordinates.
Design question – In your game there are feudal bonds – protection for loyalty, land for service. How stable is this system – and what happens when a vassal rises up?
Reference example – Crusader Kings: vassals receive land and owe loyalty, troops and taxes in return. Mount & Blade: accepting a fief as a mercenary and thereby becoming bound to a ruler.
Associations
- Typical Activities – Ruling, Serving, Rebelling, Expanding territory
Coherence
Activities: Ruling, Serving, Rebelling, Expanding territory. Mechanisms: Area Control (fiefs), Loyalty Track, Tribute/Tax, Inheritance, Betrayal. Ludic Organisational Structures: political order (the feudal system), economic order (agrarian economy), social order (estate). Ludic Social Structure: asymmetric (the liege has different options than the vassal); nested (vassals have their own subordinates).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-11 Anarchy
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- SO-13 Leader-Follower
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