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Card · SO-12

Feudalism

Power relations

Status
Stack Social
Card

Feudalism

Frame · Power relations social

Land, loyalty, obligation – power flows through personal bonds of loyalty between superiors and subordinates.

Design question – In your game there are feudal bonds – protection for loyalty, land for service. How stable is this system – and what happens when a vassal rises up?

Reference example – Crusader Kings: vassals receive land and owe loyalty, troops and taxes in return. Mount & Blade: accepting a fief as a mercenary and thereby becoming bound to a ruler.

Associations

  • Typical Activities – Ruling, Serving, Rebelling, Expanding territory

Coherence

Activities: Ruling, Serving, Rebelling, Expanding territory. Mechanisms: Area Control (fiefs), Loyalty Track, Tribute/Tax, Inheritance, Betrayal. Ludic Organisational Structures: political order (the feudal system), economic order (agrarian economy), social order (estate). Ludic Social Structure: asymmetric (the liege has different options than the vassal); nested (vassals have their own subordinates).

Stack

Belongs to the stack

Social
Social (18 cards)
Ludic Frame
To the term
SO-11 Anarchy
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SO-13 Leader-Follower
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