Card · SO-13
Leader-Follower
Role relationships
Leader-Follower
Frame · Role relationships social
One leads, others follow – through charisma, competence, coercion, or tradition. The question is: whom do you follow – and why?
Design question – In your game there is leadership and followership. What makes the leadership legitimate – skill, charisma, appointment? And what happens when the followers stop following?
Reference example – Pikmin: Olimar whistles and the Pikmin follow him everywhere. Lemmings: without leadership everyone walks in the same direction, into the abyss if need be.
Associations
- Typical Activities – Leading, Following, Inspiring, Disobeying
Coherence
Activities: Leading, Following, Inspiring, Disobeying. Mechanisms: Commander Mechanic (one player sets the direction), Variable Player Powers, Morale Track. Ludic Organisational Structures: social order (leadership), political order (authority). Ludic Social Structure: asymmetric (the leader has different options/information than the followers).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-12 Feudalism
- previous card
- SO-14 Master-Apprentice
- next card