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Card · SO-14

Master-Apprentice

Role relationships

Status
Stack Social
Card

Master-Apprentice

Frame · Role relationships social

Knowledge is passed on – the master teaches, the apprentice learns, and one day the apprentice will surpass the master.

Design question – In your game someone learns from someone. What is learned – craft, combat, wisdom? And how does the relationship change when the apprentice catches up with the master?

Reference example – God of War (2018): Kratos teaches Atreus to hunt and fight until the son goes his own way. Star Wars Jedi: Fallen Order: Cal learns from his master what he wanted to forget.

Associations

  • Typical Activities – Teaching, Learning, Practicing, Surpassing

Coherence

Activities: Teaching, Learning, Practicing, Surpassing. Mechanisms: Skill Progression, Tutoring (one player explains to the other), Legacy (knowledge persists), Mentoring Bonus. Ludic Organisational Structures: developmental order (growth), social order (a hierarchy with succession). Ludic Social Structure: asymmetric (different information/experience levels); onboarding-friendly.

Stack

Belongs to the stack

Social
Social (18 cards)
Ludic Frame
To the term
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SO-15 Host-Guest
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