Card · SO-14
Master-Apprentice
Role relationships
Master-Apprentice
Frame · Role relationships social
Knowledge is passed on – the master teaches, the apprentice learns, and one day the apprentice will surpass the master.
Design question – In your game someone learns from someone. What is learned – craft, combat, wisdom? And how does the relationship change when the apprentice catches up with the master?
Reference example – God of War (2018): Kratos teaches Atreus to hunt and fight until the son goes his own way. Star Wars Jedi: Fallen Order: Cal learns from his master what he wanted to forget.
Associations
- Typical Activities – Teaching, Learning, Practicing, Surpassing
Coherence
Activities: Teaching, Learning, Practicing, Surpassing. Mechanisms: Skill Progression, Tutoring (one player explains to the other), Legacy (knowledge persists), Mentoring Bonus. Ludic Organisational Structures: developmental order (growth), social order (a hierarchy with succession). Ludic Social Structure: asymmetric (different information/experience levels); onboarding-friendly.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-13 Leader-Follower
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- SO-15 Host-Guest
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