Card · SO-15
Host-Guest
Role relationships
Host-Guest
Frame · Role relationships social
Hospitality as a relationship principle – the host offers protection and provision, the guest respects the rules of the house – both contribute to the relationship. The threshold is sacred.
Design question – In your game someone is a guest. What does the host owe the guest – and what may the guest expect? What happens when hospitality is abused?
Reference example – Animal Crossing: being a guest on someone else’s island and respecting the house rules. Dark Souls: whoever is summoned helps in a foreign world; after the boss is defeated, they return home.
Associations
- Typical Activities – Hosting, Visiting, Gifting, Respecting boundaries
Coherence
Activities: Hosting, Visiting, Gifting, Respecting boundaries. Mechanisms: Asymmetric Information (the host knows the place), Resource Sharing, Threshold/Gate (the threshold as a boundary), Event (the guest brings change). Ludic Organisational Structures: social order (the right of hospitality), spatial order (inside/outside). Ludic Social Structure: asymmetric (different roles with different rights and duties).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
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