Card · SO-16
Hunter and Prey
Role relationships
Hunter and Prey
Frame · Role relationships social
An asymmetric dynamic – one side searches and catches, the other flees and hides. Strength against cunning.
Design question – In your game one side hunts the other. What gives the hunter power – and what gives the prey a chance? Is the asymmetry fair?
Reference example – Dead by Daylight: one person hunts, four flee and hide. Tag: whoever is caught hunts next.
Associations
- Typical Activities – Hunting, Fleeing, Hiding, Tracking
Coherence
Activities: Hunting, Fleeing, Hiding, Tracking. Mechanisms: Hidden Movement, Asymmetric Powers, Area Movement, Deduction (hunter) vs. Evasion (prey). Ludic Organisational Structures: conflict order (asymmetric), spatial order (terrain as an advantage). Ludic Social Structure: asymmetric (hunter and prey have fundamentally different action options).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
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