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Card · SO-16

Hunter and Prey

Role relationships

Status
Stack Social
Card

Hunter and Prey

Frame · Role relationships social

An asymmetric dynamic – one side searches and catches, the other flees and hides. Strength against cunning.

Design question – In your game one side hunts the other. What gives the hunter power – and what gives the prey a chance? Is the asymmetry fair?

Reference example – Dead by Daylight: one person hunts, four flee and hide. Tag: whoever is caught hunts next.

Associations

  • Typical Activities – Hunting, Fleeing, Hiding, Tracking

Coherence

Activities: Hunting, Fleeing, Hiding, Tracking. Mechanisms: Hidden Movement, Asymmetric Powers, Area Movement, Deduction (hunter) vs. Evasion (prey). Ludic Organisational Structures: conflict order (asymmetric), spatial order (terrain as an advantage). Ludic Social Structure: asymmetric (hunter and prey have fundamentally different action options).

Stack

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Social
Social (18 cards)
Ludic Frame
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