LUNA (in development)
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Card · SO-17

Stranger

Role relationships

Status
Stack Social
Card

Stranger

Frame · Role relationships social

Unknown, unassigned, received with distrust and curiosity – the stranger does not belong and brings change.

Design question – In your game a stranger appears. What does the stranger bring – knowledge, danger, new perspectives? And how does the existing order react?

Reference example – The Witcher 3: Geralt is the stranger everywhere, needed and eyed at the same time. Stardew Valley: the newcomer in the village first has to win people’s trust.

Associations

  • Typical Activities – Arriving, Observing, Adapting, Disrupting (the existing order)

Coherence

Activities: Arriving, Observing, Adapting, Disrupting (the existing order). Mechanisms: Event (arrival as an event), Asymmetric Information (the stranger knows something different), Reputation Track (building trust), Cultural Exchange. Ludic Organisational Structures: social order (challenged by the stranger). Ludic Social Structure: asymmetric (the stranger has a different state of information); an onboarding mechanism is possible.

Stack

Belongs to the stack

Social
Social (18 cards)
Ludic Frame
To the term
SO-16 Hunter and Prey
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SO-18 Kin
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