LUNA (in development)

Ludo-narrative framework

LUNA

Think, build and analyze ludic systems.

LUNA is a practice-oriented toolset for conceiving, developing and analyzing games and game-like systems. Created at the European Game Science Lab.

Architecture

Four quantities on one axis

A game has four quantities: who plays (Ludic Agent), what happens (Ludic Process), what is laid down for it (Ludic Corpus) and in what it is realised (Ludic Form). On this reference axis every term has its place - at one quantity or between two.

  1. AGENT Ludic Agent 5 Terms
  2. PROCESS Ludic Process 1 Term
  3. CORPUS Ludic Corpus 22 Terms
  4. FORM Ludic Form 1 Term
AGENT – PROCESS
Ludic Agent Situation Ludic Ductus Ludic Effectus Ludic Experience Ludic Fabula
AGENT – CORPUS
Ludic Frame Ludic Sovereignty
AGENT – FORM
Ludic Operation
outside the axis
Ludic Desiderata

The reference axis with the terms in their places. More on the framework page.

Principle

RAF triad

Ludic Regulation is a regulating determination: it permits, constrains or conditions.
Ludic Appearance is a determination of appearing: a perceptible property of an element on a channel.
Ludic Fiction is a fictional truth: what is to be imagined of an element of a game - what it counts as.

More on the RAF triad

Material

What LUNA provides

Audiences

For three fields of practice

Teaching and education

01

Using and conveying game making in teaching.

Game studies

02

Analyzing and describing ludic systems.

Game design

03

Conceiving and developing ludic systems.

In use

LUNA in practice

Placeholders for photos from workshops, teaching and team work.

Image
Workshop with tool cards
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Worksheets in a team
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Use in teaching
Access

Free to use, clearly labelled

All materials are available free of charge, each with its development status from tested to conceptualized. Multilingual and built to be accessible.