Ludo-narrative framework
LUNA
Think, build and analyze ludic systems.
LUNA is a practice-oriented toolset for conceiving, developing and analyzing games and game-like systems. Created at the European Game Science Lab.
Four quantities on one axis
A game has four quantities: who plays (Ludic Agent), what happens (Ludic Process), what is laid down for it (Ludic Corpus) and in what it is realised (Ludic Form). On this reference axis every term has its place - at one quantity or between two.
- AGENT Ludic Agent 5 Terms
- PROCESS Ludic Process 1 Term
- CORPUS Ludic Corpus 22 Terms
- FORM Ludic Form 1 Term
- AGENT – PROCESS
- Ludic Agent Situation Ludic Ductus Ludic Effectus Ludic Experience Ludic Fabula
- AGENT – CORPUS
- Ludic Frame Ludic Sovereignty
- AGENT – FORM
- Ludic Operation
- outside the axis
- Ludic Desiderata
The reference axis with the terms in their places. More on the framework page.
RAF triad
What LUNA provides
For three fields of practice
Teaching and education
01Using and conveying game making in teaching.
Game studies
02Analyzing and describing ludic systems.
Game design
03Conceiving and developing ludic systems.
LUNA in practice
Placeholders for photos from workshops, teaching and team work.
Free to use, clearly labelled
All materials are available free of charge, each with its development status from tested to conceptualized. Multilingual and built to be accessible.