Card · SO-08
Mob
Group forms
Mob
Frame · Group forms social
A spontaneous crowd – no structure, no leadership, only emotion, dynamics and the power of numbers.
Design question – In your game a crowd moves. What drives it – anger, enthusiasm, panic? And can someone steer the crowd, or does it have a will of its own?
Reference example – Twitch Plays Pokémon: tens of thousands control one character at the same time, without leadership, and yet the game progresses. Football: the Mexican wave in the stadium – a crowd that organises itself.
Associations
- Typical Activities – Swarming, Stampeding, Rallying, Panicking
Coherence
Activities: Swarming, Stampeding, Rallying, Panicking. Mechanisms: Swarm AI (mass movement as a system), Escalation, Crowd Control, Chain Reaction. Ludic Organisational Structures: social order (absent or emergent), spatial order (the crowd fills spaces). Ludic Social Structure: the crowd as NPC (controlled by Ludic Regulation) or as emergent player dynamics.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-07 Cult
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