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Card · SO-07

Cult

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Cult

Frame · Group forms social

An ideological community – charismatic leadership, shared conviction, rituals and the line between devotion and manipulation.

Design question – In your game there is a closed ideological community. What makes belonging attractive – security, meaning, power? And where is the line to abuse?

Reference example – Cult of the Lamb: building a congregation, with sermons, rituals and unconditional loyalty. Far Cry 5: a cult that rules an entire valley and seals itself off from the outside.

Associations

  • Typical Activities – Recruiting, Worshipping, Indoctrinating, Sacrificing

Coherence

Activities: Recruiting, Worshipping, Indoctrinating, Sacrificing. Mechanisms: Recruitment (membership growth), Loyalty Track, Ritual (formalized action sequences), Area Control (sphere of influence). Ludic Organisational Structures: social order (extreme hierarchy), political order (ideological rule). Ludic Social Structure: asymmetric (leadership vs. followers); internally cooperative, externally sealed off.

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