Card · SO-06
Guild
Group forms
Guild
Frame · Group forms social
A professional community – shared craft, shared knowledge, monopoly and mastery as belonging.
Design question – In your game there is a professional community. What connects the members – shared skill, shared rules, or common enemies from outside?
Reference example – Skyrim: the Thieves Guild and the College of Winterhold, each with its own craft, its own knowledge and its own advancement. Monster Hunter: the hunters’ guild that hands out quests and awards ranks.
Associations
- Typical Activities – Crafting, Teaching, Monopolizing, Regulating
Coherence
Activities: Crafting, Teaching, Monopolizing, Regulating. Mechanisms: Worker Placement (specialized workers), Skill Progression, Area Control (guild territory), Set Collection (masterpieces). Ludic Organisational Structures: economic order (monopoly), social order (rank), developmental order (advancement). Ludic Social Structure: asymmetric (different guilds with different abilities); internally hierarchical.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-05 Family
- previous card
- SO-07 Cult
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