Card · SO-05
Family
Group forms
Family
Frame · Group forms social
Blood ties or chosen kinship – loyalty, inheritance, responsibility and the tension between belonging and freedom.
Design question – In your game family plays a role. What binds the members – blood, love, duty, property? And what happens when a member wants to break away?
Reference example – Red Dead Redemption 2: “We’re a family” – the promise that holds the gang together and silences criticism. The Sims: families over generations, with inheritance, quarrels and cohesion.
Associations
- Typical Activities – Inheriting, Protecting, Nurturing, Sacrificing (for the family)
Coherence
Activities: Inheriting, Protecting, Nurturing, Sacrificing (for the family). Mechanisms: Legacy (generational change), Inheritance, Relationship Track, Worker Placement (family members as workers). Ludic Organisational Structures: social order (family structure), developmental order (generations). Ludic Social Structure: cooperative (together for the family) or internally competitive (an inheritance dispute).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-04 Neutrality
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- SO-06 Guild
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