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Card · SO-05

Family

Group forms

Status
Stack Social
Card

Family

Frame · Group forms social

Blood ties or chosen kinship – loyalty, inheritance, responsibility and the tension between belonging and freedom.

Design question – In your game family plays a role. What binds the members – blood, love, duty, property? And what happens when a member wants to break away?

Reference example – Red Dead Redemption 2: “We’re a family” – the promise that holds the gang together and silences criticism. The Sims: families over generations, with inheritance, quarrels and cohesion.

Associations

  • Typical Activities – Inheriting, Protecting, Nurturing, Sacrificing (for the family)

Coherence

Activities: Inheriting, Protecting, Nurturing, Sacrificing (for the family). Mechanisms: Legacy (generational change), Inheritance, Relationship Track, Worker Placement (family members as workers). Ludic Organisational Structures: social order (family structure), developmental order (generations). Ludic Social Structure: cooperative (together for the family) or internally competitive (an inheritance dispute).

Stack

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Social
Social (18 cards)
Ludic Frame
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