Card · SO-04
Neutrality
Cooperation and conflict
Neutrality
Frame · Cooperation and conflict social
Impartial between the fronts – neither ally nor enemy, but observer, mediator, or profiteer.
Design question – In your game there is a neutral position. What do you gain through neutrality – safety, trade advantages, information? And what does it cost – lack of influence, the contempt of both sides?
Reference example – Civilization: city-states that everyone courts and that belong to no one. Dungeons & Dragons: the game master, standing between the characters and the world. Football: the referee – neutral by definition, under pressure from all sides.
Associations
- Typical Activities – Mediating, Trading (with all sides), Observing, Profiteering
Coherence
Activities: Mediating, Trading (with all sides), Observing, Profiteering. Mechanisms: Trading (with multiple parties), Diplomacy, Information Brokering, Area Control (buffer zones). Ludic Organisational Structures: political order (balance of power), economic order (a broker role). Ludic Social Structure: three-party systems; asymmetric roles (the neutral as its own faction).
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-03 Conspiracy
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- SO-05 Family
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