Card · SO-02
Rivalry
Cooperation and conflict
Rivalry
Frame · Cooperation and conflict social
Competition as a basic attitude – not enmity, but the striving to be better than the other.
Design question – In your game the participants compete. What is compared – performance, possessions, speed, elegance? And is there respect between rivals?
Reference example – Street Fighter: Ryu and Ken – rivals who make each other better. Football: the derby – city rivals who fight on the pitch and respect each other afterwards, or not.
Associations
- Typical Activities – Competing, Comparing, Outmaneuvering, Racing
Coherence
Activities: Competing, Comparing, Outmaneuvering, Racing. Mechanisms: Scoring (comparison), Area Control (territorial competition), Drafting (limited selection), Racing. Ludic Organisational Structures: economic order (scarcity creates competition), conflict order (formalized). Ludic Social Structure: free-for-all, parallel systems (everyone builds their own), or direct interaction.
Belongs to the stack
- Social
- Social (18 cards)
- Ludic Frame
- To the term
- SO-01 Alliance
- previous card
- SO-03 Conspiracy
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