Stack · 33 cards
Activities
What do the agents do in your game?
Belongs to the term
- Ludic Activity
- A Ludic Activity is a field of action in a game - what one does: hunting, building, trading, exploring, negotiating, surviving.
Activities
What it is about
The Activities stack collects fields of action: what one does in a game – exploring, building, trading, hunting, negotiating, surviving. An activity is not a single move but a whole field of activity. “Hunting” comprises sneaking, reading tracks, aiming and shooting, without prescribing an order; the individual moves are in the Actions stack.
Each of the 33 cards describes an activity with a design question and examples from different games. Two guide cards belong to the stack: instructions and a card on the social form. The same activity changes fundamentally depending on whether it is carried out alone, together, against each other or in unequal roles.
A game usually offers few activities, and it is their combination that characterises it: in Stardew Valley the players farm, collect and trade; in Werewolf they investigate, bluff and negotiate. Activities address what players are looking for – whoever likes collecting, building or bluffing finds in them a reason to play.
How to use it
Method: Lay out all cards or draw five to eight at random. The team chooses three to five activities the game should offer and checks whether they match the motivations of the players it wants to address. For each chosen activity, use the social-form card to decide whether it takes place alone, cooperatively, competitively or asymmetrically. Transfer the selection to the Ideation Worksheet (Activities field).
Note: A game does not need many activities. Focus beats breadth.
Time: 20 to 30 minutes, including discussion.
Sequence: after the Motivation stack, before the Actions stack – first clarify what the agents do, then which moves they need for it.
Relations
Activities stand between the agents’ motivations and the individual moves. The Motivation stack shows what players are looking for; the activities offer fields of action for it, and they are composed of the moves in the Actions stack. An activity opens the space in which goals are pursued (Objectives), and the Argumentum gives it meaning and urgency. To be distinguished are the Mechanisms: they describe how the game works – an auction, a dice roll – not what the agents do.
The cards
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