LUNA / Card / ACT-13
Card · ACT-13
Escaping
Card
Escaping
Activity flexible
Freeing oneself from a threat, restriction or unfavourable position – reactively or strategically.
Design question – Your agents need to get out – what do they flee from, and which paths are open?
Reference example – Forbidden Island: getting the treasures to the helicopter before the island sinks. Temple Run: outrunning the pursuers for as long as you can. Escape: The Curse of the Temple: finding the way out of the temple in ten minutes of real time.
Motivations
- Challenge (MOT-01) – Finding a way under pressure.
Stack
Belongs to the stack
- Activities
- What do the agents do in your game? (33 cards)
- Ludic Activity
- To the term
- ACT-12 Defending
- previous card
- ACT-14 Sneaking
- next card