LUNA / Card / ACT-17
Card · ACT-17
Solving
Card
Solving
Activity flexible
Solving clearly defined problems, puzzles or challenges with logic, skill or creativity.
Design question – Your agents puzzle things out – which riddles and puzzles does your game offer?
Reference example – Rush Hour: sliding cars until the red car finds its way out. The Witness: line puzzles whose rules you only understand while solving them. Monument Valley: rotating impossible architecture until a path appears.
Motivations
Stack
Belongs to the stack
- Activities
- What do the agents do in your game? (33 cards)
- Ludic Activity
- To the term
- ACT-16 Investigating
- previous card
- ACT-18 Coordinating
- next card