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Card · ACT-17

Solving

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Solving

Activity flexible

Solving clearly defined problems, puzzles or challenges with logic, skill or creativity.

Design question – Your agents puzzle things out – which riddles and puzzles does your game offer?

Reference example – Rush Hour: sliding cars until the red car finds its way out. The Witness: line puzzles whose rules you only understand while solving them. Monument Valley: rotating impossible architecture until a path appears.

Motivations

  • Challenge (MOT-01) – Primary motivation: cracking the problem.
  • Curiosity (MOT-02) – Discovering the solution path.
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Activities
What do the agents do in your game? (33 cards)
Ludic Activity
To the term
ACT-16 Investigating
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ACT-18 Coordinating
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