Stack · 48 cards
Actions
Which concrete moves are there?
Belongs to the term
- Ludic Action
- A Ludic Action is a single act in a game - what happens: moving, jumping, hiding, observing, shooting, drawing a card, trading, building.
Actions
What it is about
The Actions stack collects individual actions: what happens in a game – moving, jumping, grabbing, shooting, observing, trading, building. Every action is a verb and brings about a change in the match. Where an entity says what is there, the action says what happens.
The 48 cards are ordered into eight impact domains, each with its own separator card and guiding question: Locomotion (How do agents move?), Manipulation, Conflict, Communication, Perception, Resource, Cognition and Transformation. Two guide cards belong to the stack: instructions and a card on operations.
An action rarely belongs to only one activity: shooting contributes to hunting, to fighting and to defending. And the same action is carried out quite differently depending on the form – a mouse click on screen, a dice roll in a board game, a flick in a dexterity game, a drawn bow in live-action role-play. This execution is called the operation; it is only fixed once the form has been chosen.
How to use it
Method: First choose the activities. Then ask for each activity: which actions does it need? Draw suitable cards or spread out an impact domain. Mark the core actions – without them the activity collapses – and separate the supporting actions from them. That an action occurs in several activities is not a mistake. Transfer the selection to the Ideation Worksheet (Actions field).
Test question: If it can be said as one verb and occurs in several activities, it is an action. If it contains several actions, it is an activity. If it depends on the form, it is an operation.
Time: 10 to 30 minutes, depending on how many activities the actions are determined for.
Sequence: after the Activities stack. The operations only once the form of the game has been chosen.
Relations
Actions are the building blocks of the activities: the fields of action are composed of them, and one action can contribute to several. The eight impact domains have their own overview page. Alongside the entities, the actions are the second bearer to which the determinations of a game adhere – regulation, appearance, ascription. An action can serve the fulfilment of a goal (Objectives). For the operations it is worth looking at the Capacitas: what a target group can perceive and carry out decides whether an operation becomes a hurdle.
The cards
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