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Stack · 8 cards

Capacitas

Capacitas

Status
Term

Belongs to the term

Human Agent Capacitas
Human Agent Capacitas is what a person brings to a Ludic Process in abilities and preconditions - what can they do?: perceive, move, understand, read games, know the subject, deal with others, interpret the design.
Stack

Capacitas

Capacitas

cards

The cards

CAP-01 Sensory Capacity Sensory Capacity captures what players can perceive – through which sensory channels (visual, auditory, haptic) a game conveys information and which may be restricted.
CAP-02 Motor Capacity Motor Capacity captures what players can do physically – fine motor skills, reaction speed, mobility – and which physical actions a game presupposes.
CAP-03 Cognitive Capacity Cognitive Capacity captures what players can process mentally – how much abstraction, memory and attention a game presupposes.
CAP-04 Ludic Capacity Ludic Capacity captures the play experience of agents – whether they know game conventions, genre rules and typical patterns or whether everything is new to them.
CAP-05 Domain Capacity Domain Capacity captures the agents' topic-related prior knowledge – how much knowledge about the game's subject (history, science, music …) a game presupposes.
CAP-06 Social Capacity Social Capacity captures how well players can deal with others – how much communication, cooperation and group dynamics a game presupposes.
CAP-07 Aesthetic Capacity Aesthetic Capacity captures what players can read and understand aesthetically – which visual, acoustic and narrative conventions a game presupposes.
CAP-08 Current State Current State (state modulation) is the cross-cutting card of Capacitas: fatigue, stress, pain and mood modulate all capacities simultaneously and temporarily – independent of the stable baseline Capacitas.
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