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Card · CAP-01
Sensory Capacity
Card
Sensory Capacity
Capacitas sensory · medium · slow
Sensory Capacity captures what players can perceive – through which sensory channels (visual, auditory, haptic) a game conveys information and which may be restricted.
Design question – What can your players perceive – and which sensory channels does your game presuppose?
Reference example – The Last of Us Part II: sound cues and vibration replace the visual hints for players with visual impairments. Uno: also available in an edition with Braille markings on the cards.
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- Capacitas
- Capacitas (8 cards)
- Human Agent Capacitas
- To the term
- CAP-02 Motor Capacity
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