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Sensory Capacity

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Sensory Capacity

Capacitas sensory · medium · slow

Sensory Capacity captures what players can perceive – through which sensory channels (visual, auditory, haptic) a game conveys information and which may be restricted.

Design question – What can your players perceive – and which sensory channels does your game presuppose?

Reference example – The Last of Us Part II: sound cues and vibration replace the visual hints for players with visual impairments. Uno: also available in an edition with Braille markings on the cards.

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Capacitas
Capacitas (8 cards)
Human Agent Capacitas
To the term
CAP-02 Motor Capacity
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