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Aesthetic Capacity

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Aesthetic Capacity

Capacitas aesthetic · medium · slow

Aesthetic Capacity captures what players can read and understand aesthetically – which visual, acoustic and narrative conventions a game presupposes.

Design question – What can your players read aesthetically – which visual, acoustic and narrative conventions does your game presuppose?

Reference example – EVE Online: tables, overlays and colour codes that the experienced read at a glance and that overwhelm newcomers. Dixit: whoever can interpret ambiguous images finds the right card.

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Capacitas
Capacitas (8 cards)
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