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Card · CAP-05

Domain Capacity

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Domain Capacity

Capacitas domain · weak · slow

Domain Capacity captures the agents’ topic-related prior knowledge – how much knowledge about the game’s subject (history, science, music …) a game presupposes.

Design question – What do your players know about your game’s topic – how much prior knowledge does your game presuppose?

Reference example – Microsoft Flight Simulator: pilots find their way around the cockpit at once. Trivial Pursuit: general knowledge is the prerequisite, not the result. Football Manager: presupposes tactical knowledge that casual fans do not have.

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