LUNA / Card / CAP-05
Card · CAP-05
Domain Capacity
Card
Domain Capacity
Capacitas domain · weak · slow
Domain Capacity captures the agents’ topic-related prior knowledge – how much knowledge about the game’s subject (history, science, music …) a game presupposes.
Design question – What do your players know about your game’s topic – how much prior knowledge does your game presuppose?
Reference example – Microsoft Flight Simulator: pilots find their way around the cockpit at once. Trivial Pursuit: general knowledge is the prerequisite, not the result. Football Manager: presupposes tactical knowledge that casual fans do not have.
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