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Card · AC-29

To Listen

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To Listen

Action informational · agent_initiated

Consciously taking in auditory information: sounds, music, speech.

Design question – Is there information in your game that is only audible? How do you reward attentive listening?

Reference example – Marco Polo: with eyes closed, follow the answering calls of “Polo”. Alien: Isolation: hear from the noise in the vent where the alien is right now. Simon: listen to the sequence of tones and play it back.

Compatible with

  • To Observe (AC-28) – The auditory counterpart to visual perception.
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Which concrete moves are there? (48 cards)
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AC-28 To Observe
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AC-30 To Scan
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