LUNA (in development)
LUNA / Card / AC-03

Card · AC-03

To Run

Status
Stack Actions
Card

To Run

Action spatial · agent_initiated

Moving quickly through the play space, at the cost of control, camouflage or resources.

Design question – When is speed worthwhile in your game? What does it cost?

Reference example – Mario Bros: Players can use the sprint to complete levels in a speedrun or to cross additional chasms.

Compatible with

  • To Move (AC-01) – A fast specialization of generic movement.
Stack

Belongs to the stack

Actions
Which concrete moves are there? (48 cards)
Ludic Action
To the term
AC-02 To Walk
previous card
AC-04 To Jump
next card