LUNA / Card / ACT-03
Card · ACT-03
Trading
Card
Trading
Activity competitive
Exchanging resources, goods or information with other agents or the game.
Design question – Your agents trade and exchange – what is traded in your game?
Reference example – Sid Meier’s Pirates!: buy goods cheaply and sell them for more in the next port. Trading card games such as Pokémon: swap cards with friends until the deck fits. Animal Crossing: trade the fruit of your own island for that of other islands.
Motivations
- Togetherness (MOT-03) – Social interaction: negotiation.
- Challenge (MOT-01) – Optimal trade, market control.
Stack
Belongs to the stack
- Activities
- What do the agents do in your game? (33 cards)
- Ludic Activity
- To the term
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