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Card · ACT-03

Trading

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Trading

Activity competitive

Exchanging resources, goods or information with other agents or the game.

Design question – Your agents trade and exchange – what is traded in your game?

Reference example – Sid Meier’s Pirates!: buy goods cheaply and sell them for more in the next port. Trading card games such as Pokémon: swap cards with friends until the deck fits. Animal Crossing: trade the fruit of your own island for that of other islands.

Motivations

  • Togetherness (MOT-03) – Social interaction: negotiation.
  • Challenge (MOT-01) – Optimal trade, market control.
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What do the agents do in your game? (33 cards)
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