LUNA / Card / ACT-02
Card · ACT-02
Building
Card
Building
Activity flexible
Positioning structures, facilities or installations in the play space and letting them grow – visible, lasting, space-changing.
Design question – Your agents leave traces in the game world – what can they build, and where?
Reference example – Carcassonne: tile by tile, a landscape of cities, roads and monasteries emerges. Fortnite: putting up walls and ramps in seconds in the middle of a fight. Animal Crossing: shaping your own island piece by piece.
Motivations
Stack
Belongs to the stack
- Activities
- What do the agents do in your game? (33 cards)
- Ludic Activity
- To the term
- ACT-01 Exploring
- previous card
- ACT-03 Trading
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