LUNA (in development)
LUNA / Stack / Motivation

Stack · 8 cards

Motivation

Motivation

Status
Term

Belongs to the term

Human Agent Motivation
Human Agent Motivation is why a person plays: the drives, needs and expectations from which they engage in a Ludic Process - mastering something difficult, discovering, being together with others, creating something, switching off, winning, or a purpose beyond the game: an obligation, an aim to develop oneself.
Stack

Motivation

Motivation

cards

The cards

MOT-01 Challenge Challenge describes the drive to prove oneself – to measure against something and feel that one is capable. Players seek resistance they can grow on.
MOT-02 Curiosity Curiosity (curiosity / discovery) describes the drive to find new things and understand how things work. Players want to explore, decode and be surprised.
MOT-03 Togetherness Togetherness (sociality) describes the drive for community – being with others and sharing an experience. Players seek belonging and shared experiences.
MOT-04 Creation Creation (expression / creativity) describes the drive to make and express oneself. Players want to create something of their own and bring their personality into the game.
MOT-05 Escape Escape (relaxation / escapism) describes the drive to switch off and dive out of everyday life. Players seek a break, a change of mood and immersion in another world.
MOT-06 Rivalry Rivalry (competition / dominance) describes the drive to measure against others and to win. Players seek victory, rank and recognized superiority.
MOT-07 Duty Duty (instrumental motivation, external) describes playing out of obligation, expectation or peer pressure – not entirely voluntary. The drive lies outside the game.
MOT-08 Growth Growth (instrumental motivation, internal) describes playing with a goal beyond the game – learning, developing, becoming healthier. The game is a means to a self-set end.
Download

Download

PDF in preparation