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Card · ACT-25

Bluffing

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Bluffing

Activity competitive

Sending false signals, disguising intentions or deliberately misleading other agents.

Design question – Your agents deceive – where can one bluff in your game?

Reference example – Skull: bidding how many roses you can reveal – although a skull lies somewhere. Perudo: making a bid you don’t believe yourself. Football: faking the shot and then passing after all.

Motivations

  • Togetherness (MOT-03) – Direct psychological confrontation.
  • Rivalry (MOT-06) – Reading and outwitting others.
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Activities
What do the agents do in your game? (33 cards)
Ludic Activity
To the term
ACT-24 Rescuing
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ACT-26 Customizing
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