LUNA / Card / ACT-33
Card · ACT-33
Racing
Card
Racing
Activity competitive
Moving in direct competition to reach a goal ahead of others (or the clock) – controlling pace, overtaking and managing the risk of top speed.
Design question – In your game, what counts is who arrives first – what does pace decide, and what risks does whoever wants to be faster take?
Reference example – Ludo: who gets all their pieces home first? Sack race: whoever hops over the line first wins. Crash Team Racing: drifting, boosting and the right line decide.
Motivations
Stack
Belongs to the stack
- Activities
- What do the agents do in your game? (33 cards)
- Ludic Activity
- To the term
- ACT-32 Predicting
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