LUNA (in development)
LUNA / Card / ACT-33

Card · ACT-33

Racing

Status
Stack Activities
Card

Racing

Activity competitive

Moving in direct competition to reach a goal ahead of others (or the clock) – controlling pace, overtaking and managing the risk of top speed.

Design question – In your game, what counts is who arrives first – what does pace decide, and what risks does whoever wants to be faster take?

Reference example – Ludo: who gets all their pieces home first? Sack race: whoever hops over the line first wins. Crash Team Racing: drifting, boosting and the right line decide.

Motivations

  • Rivalry (MOT-06) – Being faster than the others.
  • Challenge (MOT-01) – Mastering control at top speed.
Stack

Belongs to the stack

Activities
What do the agents do in your game? (33 cards)
Ludic Activity
To the term
ACT-32 Predicting
previous card