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Card · ACT-07

Collecting

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Collecting

Activity flexible

Deliberately gathering objects, units or achievements – often with the goal of completeness.

Design question – Your agents are collectors – what is worth collecting in your game?

Reference example – The Panini sticker album for the World Cup: swapping, searching, filling every gap. Animal Crossing: gathering fish, bugs and fossils for the museum. Super Mario Odyssey: finding the hidden moons in every kingdom.

Motivations

  • Curiosity (MOT-02) – Finding rare specimens.
  • Challenge (MOT-01) – A perfect collection, completeness.
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Activities
What do the agents do in your game? (33 cards)
Ludic Activity
To the term
ACT-06 Creating
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ACT-08 Gathering
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