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Card · ACT-29

Travelling

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Travelling

Activity flexible

Covering distances while experiencing the journey itself as an experience in its own right – with route choice, encounters and risks along the way.

Design question – Your agents are on the move, the journey itself is the experience – what decisions, encounters and surprises does the path offer?

Reference example – Elfenland: travelling the land from town to town by dragon, unicorn and raft. Death Stranding: every route has to be planned – the terrain is the real opponent.

Motivations

  • Curiosity (MOT-02) – New places.
  • Escape (MOT-05) – Relaxation: enjoying the journey.
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What do the agents do in your game? (33 cards)
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