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Card · ACT-09

Farming

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Farming

Activity flexible

Producing resources repeatedly and systematically – through cultivation, breeding or repetition cycles.

Design question – Your agents invest time and care for long-term yield – what can be grown, bred or cultivated?

Reference example – Bohnanza: plant bean fields and harvest them at the right moment. Animal Crossing: cross-breed flowers until rare colours grow. Minecraft: grow wheat and breed animals to keep fed.

Motivations

  • Escape (MOT-05) – Relaxation: calming loops.
  • Challenge (MOT-01) – Optimization of yields.
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What do the agents do in your game? (33 cards)
Ludic Activity
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ACT-08 Gathering
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ACT-10 Hunting
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