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Card · TH-02

Wilderness

Nature and environment

Status
Stack Thematic
Card

Wilderness

Frame · Nature and environment thematic

Untouched nature without human order – surviving, discovering, being at its mercy.

Design question – Imagine your game is set in the wilderness. What does nature give – and what does it take?

Reference example – Don’t Starve: alone in a wilderness that grows more hostile with every night. Firewatch: a lookout tower in the forests of Wyoming, radio conversations and wide open space. Cascadia: fitting together the landscapes and animals of the Pacific Northwest into a habitat.

Associations

  • Typical Activities – Exploring, Surviving, Hunting, Navigating
  • Typical roles – solo or small survival group
  • Typical spaces – forest, mountains, steppe, impassable terrain
  • Typical conflicts – survival, orientation, encounter with the unknown

Atmosphere

awe, solitude, danger, beauty

Coherence

Implied Activities: Exploring, Surviving, Hunting, Navigating. Mechanisms: Exploration (terra incognita), Survival (managing resources under pressure), Push Your Luck (risk against nature), Weather (as a dynamic system). Ludic Organisational Structures: spatial order (open world), survival order.

Compatible with

Tension with

  • Restaurant (TH-16) – Wild-herb cuisine in the wilds. A game about cooking with what nature offers – survival meets gastronomy.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-01 Farm
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TH-03 Ocean
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