LUNA / Card / TH-03
Card · TH-03
Ocean
Nature and environment
Card
Ocean
Frame · Nature and environment thematic
Endless expanse, hidden depth, a journey across water – the ocean as boundary, connection and mystery.
Design question – Imagine your game is set on the ocean. What lies beyond the horizon – and what lurks beneath the surface?
Associations
- Typical Activities – Navigating, Exploring, Trading, Fishing
- Typical roles – crew, solitude, encounter between cultures
- Typical spaces – open sea, coast, islands, underwater world
- Typical conflicts – navigation, discovery, danger, isolation
Atmosphere
freedom, awe, threat, vastness
Coherence
Implied Activities: Navigating, Exploring, Trading, Fishing. Mechanisms: Exploration (revealing the map), Movement (wind and current), Pick-up and Deliver (transporting trade goods), Push Your Luck (risking a storm). Ludic Organisational Structures: spatial order (open sea vs. islands), economic order (trade).
Compatible with
- Tranquillity (AT-01)
- Uncanny (AT-14)
- Awe (AT-21)
- Uprising (SI-05)
- Crisis (SI-08)
- Neutrality (SO-04)
- Guild (SO-06)
- Island (SP-01)
- Outer Space (SP-20)
- Antiquity (TM-02)
Tension with
- School (TH-08) – A floating school on the ocean. Learning and navigating at once: every lesson leads to a new island.
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-02 Wilderness
- previous card
- TH-04 Jungle
- next card