LUNA / Card / TH-04
Card · TH-04
Jungle
Nature and environment
Card
Jungle
Frame · Nature and environment thematic
Density, lushness, the hidden – a place where nature is stronger than humankind.
Design question – Imagine your game is set in the jungle. What grows here, what hides – and to whom does this place actually belong?
Associations
- Typical Activities – Exploring, Surviving, Searching, Navigating
- Typical roles – small groups, indigenous communities, isolation
- Typical spaces – dense, vertical (floor/canopy), confusing, labyrinthine
- Typical conflicts – search, survival, hiding, discovery of hidden treasures
Atmosphere
humid, mysterious, alive, overwhelming
Coherence
Implied Activities: Exploring, Surviving, Searching, Navigating. Mechanisms: Exploration (fog of war – you can’t see far), Hand Management (resources are limited), Event (unexpected encounters), Area Control (territories in the thicket). Ludic Organisational Structures: spatial order (labyrinth), survival order.
Compatible with
- Decay (AT-08)
- Tension (AT-16)
- Awe (AT-21)
- Pursuit (SI-03)
- Uprising (SI-05)
- Guild (SO-06)
- Host-Guest (SO-15)
- Forest (SP-02)
- Abyss (SP-22)
- Antiquity (TM-02)
- Near Future (TM-05)
Tension with
- Arena (TH-17) – Gladiatorial combat in the jungle. Nature itself is the arena, and the prey becomes the audience. Survival show meets tropical wilderness.
Stack
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-03 Ocean
- previous card
- TH-05 Village
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