Card · TH-05
Village
Community and everyday life
Village
Frame · Community and everyday life thematic
A small community, short distances, everyone knows everyone – solidarity, quirks and conflicts in the tightest space.
Design question – Imagine your game is set in a village. Who lives here, what is celebrated – and what secret does the village hold?
Reference example – Dorfromantik: field next to field, railway next to river – a village grows without hurry. Animal Crossing: neighbours you know by name, festivals through the year and a shop that grows with the place.
Associations
- Typical Activities – Building, Trading, Socializing, Cultivating
- Typical roles – community, neighbourhood, village gossip, hierarchy
- Typical spaces – manageable, central (village square), surrounded by nature
- Typical conflicts – everyday life, festival, quarrel, common project
Atmosphere
cosy, familiar, but also narrow and controlling
Coherence
Implied Activities: Building, Trading, Socializing, Cultivating. Mechanisms: Worker Placement (deploying villagers), Voting (village assembly), Legacy (across generations), Network Building (relationships). Ludic Organisational Structures: social order (community), economic order (local trade).
Compatible with
- Tranquillity (AT-01)
- Melancholy (AT-05)
- Breakdown (SI-07)
- Collaboration (SI-12)
- Alliance (SO-01)
- Conspiracy (SO-03)
- Cult (SO-07)
- City (SP-07)
- Ruin (SP-09)
- Antiquity (TM-02)
- Far Future (TM-06)
Tension with
- Space Station (TH-19) – A village in space. 200 people on a station, everyone knows everyone – the social dynamics of a village under extreme conditions.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-04 Jungle
- previous card
- TH-06 Bazaar
- next card