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Card · TH-05

Village

Community and everyday life

Status
Stack Thematic
Card

Village

Frame · Community and everyday life thematic

A small community, short distances, everyone knows everyone – solidarity, quirks and conflicts in the tightest space.

Design question – Imagine your game is set in a village. Who lives here, what is celebrated – and what secret does the village hold?

Reference example – Dorfromantik: field next to field, railway next to river – a village grows without hurry. Animal Crossing: neighbours you know by name, festivals through the year and a shop that grows with the place.

Associations

  • Typical Activities – Building, Trading, Socializing, Cultivating
  • Typical roles – community, neighbourhood, village gossip, hierarchy
  • Typical spaces – manageable, central (village square), surrounded by nature
  • Typical conflicts – everyday life, festival, quarrel, common project

Atmosphere

cosy, familiar, but also narrow and controlling

Coherence

Implied Activities: Building, Trading, Socializing, Cultivating. Mechanisms: Worker Placement (deploying villagers), Voting (village assembly), Legacy (across generations), Network Building (relationships). Ludic Organisational Structures: social order (community), economic order (local trade).

Compatible with

Tension with

  • Space Station (TH-19) – A village in space. 200 people on a station, everyone knows everyone – the social dynamics of a village under extreme conditions.
Stack

Belongs to the stack

Thematic
What is your game about? (20 cards)
Ludic Frame
To the term
TH-04 Jungle
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TH-06 Bazaar
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