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Card · TH-19

Space Station

Frontier and mystery

Status
Stack Thematic
Card

Space Station

Frame · Frontier and mystery thematic

Life on the outermost edge – technology, isolation and the thin line between control and catastrophe.

Design question – Imagine your game is set on a space station. What keeps the station running, what goes wrong – and how far away is Earth?

Associations

  • Typical Activities – Repairing, Managing, Researching, Surviving
  • Typical roles – crew (hierarchical and interdependent), radio contact with base
  • Typical spaces – modules, corridors, airlock, control room, view of Earth/stars
  • Typical conflicts – system failure, repair, discovery, isolation

Atmosphere

claustrophobic, sterile, awed (the view into space), tense

Coherence

Implied Activities: Repairing, Managing, Researching, Surviving. Mechanisms: Action Points (limited crew capacity), Event (system failures), Hidden Role (a saboteur?), Cooperative Play (surviving together). Ludic Organisational Structures: political order (chain of command), economic order (resource scarcity: oxygen, energy).

Compatible with

Tension with

  • Village (TH-05) – 200 people on a station, over generations. A village in space emerges – with village gossip, festivals and generational conflicts, just without an open window.
Stack

Belongs to the stack

Thematic
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