LUNA / Card / TH-19
Card · TH-19
Space Station
Frontier and mystery
Card
Space Station
Frame · Frontier and mystery thematic
Life on the outermost edge – technology, isolation and the thin line between control and catastrophe.
Design question – Imagine your game is set on a space station. What keeps the station running, what goes wrong – and how far away is Earth?
Associations
- Typical Activities – Repairing, Managing, Researching, Surviving
- Typical roles – crew (hierarchical and interdependent), radio contact with base
- Typical spaces – modules, corridors, airlock, control room, view of Earth/stars
- Typical conflicts – system failure, repair, discovery, isolation
Atmosphere
claustrophobic, sterile, awed (the view into space), tense
Coherence
Implied Activities: Repairing, Managing, Researching, Surviving. Mechanisms: Action Points (limited crew capacity), Event (system failures), Hidden Role (a saboteur?), Cooperative Play (surviving together). Ludic Organisational Structures: political order (chain of command), economic order (resource scarcity: oxygen, energy).
Compatible with
- Solitude (AT-03)
- Uncanny (AT-14)
- Dread (AT-17)
- Duel (SI-02)
- Pursuit (SI-03)
- Neutrality (SO-04)
- Cult (SO-07)
- Marketplace (SP-13)
- Ice Desert (SP-24)
- Prehistory (TM-01)
- After the Catastrophe (TM-10)
Tension with
- Village (TH-05) – 200 people on a station, over generations. A village in space emerges – with village gossip, festivals and generational conflicts, just without an open window.
Stack
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- Thematic
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