Card · TH-20
Detective
Frontier and mystery
Detective
Frame · Frontier and mystery thematic
Reading traces, recognizing connections, uncovering the truth – a puzzle that wants to be solved, and a world that would rather hide it.
Design question – Imagine your game is about a detective story. What crime was committed, who is lying – and what happens if the wrong person is arrested?
Reference example – Detective Pikachu: securing clues, questioning witnesses, drawing conclusions. Sherlock Holmes Consulting Detective: solving a case in London with a city map, a newspaper and a directory. Disco Elysium: a murder case, and one’s own memory is the least reliable witness.
Associations
- Typical Activities – Investigating, Observing, Interrogating, Deducing
- Typical roles – investigators/suspects, informants, partners
- Typical spaces – crime scene, office, the city as a network of clues
- Typical conflicts – investigation, interrogation, pursuit, revelation
Atmosphere
mysterious, paranoid, intellectual, foggy
Coherence
Implied Activities: Investigating, Observing, Interrogating, Deducing. Mechanisms: Deduction (combining clues), Hidden Information (the culprit is concealed), Storytelling (cases unfold narratively), Action Points (limited investigation time). Ludic Organisational Structures: political order (the law), social order (the network of suspects).
Compatible with
- Tension (AT-16)
- Dread (AT-17)
- Horror (AT-18)
- Standoff (SI-04)
- Famine (SI-10)
- Hierarchy (SO-09)
- Democracy (SO-10)
- Fortress (SP-08)
- Borderland (SP-23)
- Amid Upheaval (TM-09)
- Between Times (TM-11)
Tension with
- Farm (TH-01) – Animals disappear on the farm. A rural whodunit in which knowledge of harvest cycles, animal tracks and neighbourly relations becomes the investigative tool. A cozy mystery on the farm.
Belongs to the stack
- Thematic
- What is your game about? (20 cards)
- Ludic Frame
- To the term
- TH-19 Space Station
- previous card