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Card · SI-04

Standoff

Confrontation and tension

Status
Stack Situational
Card

Standoff

Frame · Confrontation and tension situational

No one moves – both sides could act, but the consequences hold them back. The tension rises.

Design question – In your game everyone waits for the first move. What holds the participants back – fear, calculation, or mutual dependence? And what breaks the standoff?

Reference example – Poker: everything is in the middle, and whoever blinks first loses. Twilight Struggle: the DEFCON track is close to the end; one wrong move and both lose.

Associations

  • Typical Activities – Waiting, Bluffing, Calculating, Observing

Coherence

Activities: Waiting, Bluffing, Calculating, Observing. Mechanisms: Brinkmanship (chicken game), Simultaneous Reveal, Bluffing, Escalation (pressure rises each round). Ludic Organisational Structures: conflict order (symmetric), political order (balance of power). Ludic Narrational Structure: Kishōtenketsu (a turning point breaks the standoff), linear narration with a delayed climax.

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-03 Pursuit
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SI-05 Uprising
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