Card · SI-05
Uprising
Threat and upheaval
Uprising
Frame · Threat and upheaval situational
The oppressed rise up – against authority, against injustice, against the existing order. Revolution, protest, liberation.
Design question – In your game someone rebels against the order. What led to the rupture – and what happens if the uprising fails?
Reference example – Root: the Woodland Alliance gathers sympathy until the revolt breaks out. Half-Life 2: resistance in an occupied city.
Associations
- Typical Activities – Organizing, Rallying, Risking, Subverting
Coherence
Activities: Organizing, Rallying, Risking, Subverting. Mechanisms: Area Control (contesting territories), Asymmetry (few rebels vs. a strong state), Hidden Movement, Escalation. Ludic Organisational Structures: political order (challenged), social order (hierarchy breaks). Ludic Narrational Structure: rise narration, liberation narration.
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-04 Standoff
- previous card
- SI-06 Intrusion
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