Card · SI-06
Intrusion
Threat and upheaval
Intrusion
Frame · Threat and upheaval situational
Something foreign intrudes into an area – from outside, uninvited, overpowering or creeping.
Design question – In your game something foreign intrudes into a known world. What comes – and what does the world lose through the intrusion?
Reference example – Plants vs. Zombies: the zombies come across the lawn, row by row. Spirit Island: invaders push into the land of the spirits and change everything.
Associations
- Typical Activities – Defending, Adapting, Retreating, Negotiating
Coherence
Activities: Defending, Adapting, Retreating, Negotiating. Mechanisms: Area Control, Tower Defense, Escalation, Hidden Information (where does the intruder come from?). Ludic Organisational Structures: spatial order (borders), conflict order, political order (shift of power). Ludic Narrational Structure: survival narration, defence narration.
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-05 Uprising
- previous card
- SI-07 Breakdown
- next card