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Card · SI-07

Breakdown

Threat and upheaval

Status
Stack Situational
Card

Breakdown

Frame · Threat and upheaval situational

The system fails – order dissolves, structures break, the familiar no longer works.

Design question – In your game something collapses. What fails – and what arises in the gap it leaves?

Reference example – FTL: one system after another fails, and the ship loses its order. Overcooked: orders pile up, a pot is burning, no one knows who is doing what any more.

Associations

  • Typical Activities – Repairing, Salvaging, Adapting, Prioritizing

Coherence

Activities: Repairing, Salvaging, Adapting, Prioritizing. Mechanisms: Decay (system deterioration), Timer (escalating crisis), Resource Management (scarce repair resources), Event. Ludic Organisational Structures: survival order, economic order (under stress). Ludic Narrational Structure: iterative narration (one crisis after another), survival narration.

Stack

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Situational
Situational (26 cards)
Ludic Frame
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