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Card · SI-08

Crisis

Threat and upheaval

Status
Stack Situational
Card

Crisis

Frame · Threat and upheaval situational

A turning point: the situation has come to a head, acting is imperative, doing nothing is not an option.

Design question – Your game is in a crisis. What makes the urgency tangible – time pressure, resource scarcity, or the consequences of wrong decisions?

Reference example – Pandemic: three outbreaks in one round, and the draw pile is almost empty. XCOM: the mission goes wrong, two soldiers are down, the extraction point is far away. Football: 0–2 at half-time in the cup final – the tactics have to change, risk is a must.

Associations

  • Typical Activities – Deciding, Prioritizing, Sacrificing, Leading

Coherence

Activities: Deciding, Prioritizing, Sacrificing, Leading. Mechanisms: Timer, Escalation, Co-op (together against the crisis), Triage (prioritization). Ludic Organisational Structures: all structures under stress – economic, social, political. Ludic Narrational Structure: linear narration with a climax, Kishōtenketsu (the turning point as the core).

Stack

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Situational
Situational (26 cards)
Ludic Frame
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SI-07 Breakdown
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SI-09 Epidemic
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