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Card · SI-09

Epidemic

Threat and upheaval

Status
Stack Situational
Card

Epidemic

Frame · Threat and upheaval situational

Something spreads – disease, rumours, fire, fear. What begins with one soon grips everyone.

Design question – In your game something spreads. How fast, how invisibly, how unstoppably – and what ethical decisions does the spread force?

Reference example – Pandemic: diseases spread from city to city faster than the team can treat them. Plague Inc.: the epidemic from the other side – it is supposed to spread.

Associations

  • Typical Activities – Containing, Treating, Sacrificing, Researching

Coherence

Activities: Containing, Treating, Sacrificing, Researching. Mechanisms: Spreading (spread mechanism), Network/Graph (connections), Quarantine (isolation), Race (against time). Ludic Organisational Structures: survival order, social order (solidarity vs. egoism). Ludic Narrational Structure: escalating narration, parallel narration (multiple fronts).

Stack

Belongs to the stack

Situational
Situational (26 cards)
Ludic Frame
To the term
SI-08 Crisis
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SI-10 Famine
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