Card · SI-09
Epidemic
Threat and upheaval
Epidemic
Frame · Threat and upheaval situational
Something spreads – disease, rumours, fire, fear. What begins with one soon grips everyone.
Design question – In your game something spreads. How fast, how invisibly, how unstoppably – and what ethical decisions does the spread force?
Reference example – Pandemic: diseases spread from city to city faster than the team can treat them. Plague Inc.: the epidemic from the other side – it is supposed to spread.
Associations
- Typical Activities – Containing, Treating, Sacrificing, Researching
Coherence
Activities: Containing, Treating, Sacrificing, Researching. Mechanisms: Spreading (spread mechanism), Network/Graph (connections), Quarantine (isolation), Race (against time). Ludic Organisational Structures: survival order, social order (solidarity vs. egoism). Ludic Narrational Structure: escalating narration, parallel narration (multiple fronts).
Belongs to the stack
- Situational
- Situational (26 cards)
- Ludic Frame
- To the term
- SI-08 Crisis
- previous card
- SI-10 Famine
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