Card · AT-16
Tension
Tension & threat
Tension
Frame · Tension & threat atmospheric · visual / auditory / haptic
The calm before the storm, something is about to happen, but not just yet.
Design question – Your game thrives on suspense. How long can the waiting last before it must discharge, and how do you control the moment of release?
Reference example – Alien: Isolation: the motion tracker beeps and you don’t dare move. Operation: a trembling pair of tweezers, a buzz at the slightest mistake. Football: the penalty shoot-out – run-up, silence, the moment before the kick.
Atmosphere
Tension
Sensory field
Sight: rigid bodies, widened eyes, the moment before the shot, stillness. Sound: silence, a single heartbeat, ticking, the absence of music. Touch: held breath, tensed muscles, vigilance.
Coherence
Tension requires build-up and release, not a permanent state. Mechanisms: Push Your Luck, Timer, Escalation, Brinkmanship. Activities: Waiting, Deciding, Risking. Ductus: slow build-up → explosive moment. Ludic Narrational Structure: branching or iterative narration (every decision could be the last).
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-15 Obscurity
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- AT-17 Dread
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