Card · AT-15
Obscurity
Mystery & ambiguity
Obscurity
Frame · Mystery & ambiguity atmospheric · visual / auditory / haptic
Opaque, unclear, fogged – the world refuses to be understood.
Design question – Your game lacks clarity – on purpose. What is gained through the opacity, what is lost?
Atmosphere
Obscurity
Sensory field
Sight: fog, haze, blurred contours, shadows without a source, symbols without explanation. Sound: muffled noises, unclear voices, as if cotton wool were in between. Touch: disorientation, uncertainty, a groping step.
Coherence
Obscurity implies the withholding of information as a deliberate design choice – rules are not fully explained, goals stay vague, feedback is ambiguous. Mechanisms: Hidden Information, Fog of War, Emergent Narrative. Activities: Interpreting, Exploring, Experimenting. Caution: it can turn into frustration when no progress signals exist.
Belongs to the stack
- Atmospheric
- Wie fühlt es sich an? – Emotionale Rahmung (22 cards)
- Ludic Frame
- To the term
- AT-14 Uncanny
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- AT-16 Tension
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