LUNA (in development)
LUNA / Stack / Atmospheric

Stack · 22 cards

Atmospheric

Wie fühlt es sich an? – Emotionale Rahmung

Status
Term

Belongs to the term

Ludic Frame
A Ludic Frame is an interpretive schema according to which a Ludic Agent reads what happens.
Stack

Atmospheric

Wie fühlt es sich an? – Emotionale Rahmung

cards

The cards

Calm & contemplation

AT-01 Tranquillity Calm & contemplation Stillness, slowness, security.
AT-02 Serenity Calm & contemplation Inner balance, harmony, clear order – everything is in its place.
AT-03 Solitude Calm & contemplation Being alone as a refuge – expanse, distance, the stillness between you and the world.
AT-04 Contemplation Calm & contemplation Absorption, a quiet gaze inward – the world becomes an object of calm contemplation.

Gloom & heaviness

AT-05 Melancholy Gloom & heaviness Sadness without despair – a sweet ache that invites lingering.
AT-06 Desolation Gloom & heaviness Abandonment, emptiness, ruins – something was once here, now there is nothing.
AT-07 Gloom Gloom & heaviness Oppressive heaviness, no sun, shadows everywhere – the darkness is not threatening but omnipresent.
AT-08 Decay Gloom & heaviness Transience as a process – rust, cracks, withering leaves, the slow dissolution of what exists.

Joy & vitality

AT-09 Joy Joy & vitality Bright happiness, lightness, laughter – the world is good, and play celebrates it.
AT-10 Playfulness Joy & vitality Light-heartedness, silliness, playing with rules – the world is a playground and everything may be tried out.
AT-11 Euphoria Joy & vitality Rush, exuberance, collective elation – the moment when everything culminates.
AT-12 Whimsy Joy & vitality Whimsical, playful, dream-logical – a world where teapots fly and mushrooms talk.

Mystery & ambiguity

AT-13 Mystery Mystery & ambiguity Something is hidden and wants to be found – clues, symbols, keys to the unknown.
AT-14 Uncanny Mystery & ambiguity The familiar turns strange – almost normal, but something is off, and you can't say what.
AT-15 Obscurity Mystery & ambiguity Opaque, unclear, fogged – the world refuses to be understood.

Tension & threat

AT-16 Tension Tension & threat The calm before the storm, something is about to happen, but not just yet.
AT-17 Dread Tension & threat Dark foreboding, something bad is coming, and you cannot prevent it.
AT-18 Horror Tension & threat Horror, shock, the grotesque: the limit of the bearable that the game deliberately touches.
AT-19 Paranoia Tension & threat Distrust of everyone, observation from the shadows: no one is safe, and anyone could be the enemy.

Wonder & sublimity

AT-20 Wonder Wonder & sublimity Wondering discovery, an open mouth, shining eyes: the world is bigger and more beautiful than imagined.
AT-21 Awe Wonder & sublimity Overwhelm through magnitude: the human becomes small before something immeasurably greater.
AT-22 Magic Wonder & sublimity The impossible happens: light effects, floating objects, transformed worlds, wonders.
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